I attended GDC and am well familiar with the Oculus. But, I've never used the Oculus with something like that... ...it was a lot smoother than I expected. It was like being in the game. This is the direction we need to take for VR development!

Sammy of DAGD Wed, 28 Oct 2015

It was brilliant! I play a lot of RPG's and I can see that as being absolutely amazing in the environment that is! It takes your mind of moving the mouse and controls of where you are going and it puts you MORE in the game -- in the picture!

Cidney Wed, 28 Oct 2015

It's really what we've been missing. Consumers are going to have a bunch of issues that VR creates that they don't even realize that they have yet -- and the turris is the solution to these problems!

SVVR Conference Attendee Tue, 19 May 2015

Pretty cool! A lot different than any other control schemes I have used before. Pretty Intuitive!

Matthew Bourges Wed, 28 Oct 2015

It was pretty cool! I liked being able to move around by using my body instead of a game controller! Easy to use!

Zach of DAGD Tue, 10 Mar 2015

It's really what we've been missing. Consumers are going to have a bunch of issues that VR creates, and the turris is the solution!

2nd Annual SVVR Expo Attendee Mon, 18 May 2015


Simply put, if you plan on moving around in VR for any period of time -- the turris is what you need!   With turris, you have a high-performance, low-latency, & stable platform to experience VR yourself, or introduce VR to others.

The turris by praevidi is the first VR accessory offering by praevidi.   The performance requirements of the turris were properly defined by input of the leading minds in VR, and then designed using best practices from the furniture and electronics industries.  Upon consumer release, the turris will be offered in a variety of configurations that will allow an economical fit for a variety of VR and user challenges.  

As rapidly as VR is changing, one thing will remain consistent -- the turris will be the premier seated VR locomotion solution that provides unparalleled use cases, feature sets, configurability, and developer support!

The turris will provide precedent setting VR locomotion features such as:

  • Uncoupled Look & Move
  • Inherent Stability
  • Quick & Efficient Movement
  • Analog / Digital Move
  • Tangle Free VR Movement
  • Compact Operation Envelope
  • Easy on your Environment

The turris will offer a valid and intelligent answer to the compromise of reality and immersion by providing a simulation solution that is:

  • Hands Free movement in VR, leaving your hands free for other complementary technology
  • Low effort movement in VR, allowing for longer sessions and greater productivity
  • Connectivity for an onboard system with offloaded signals (hdmi, power, usb, developer lines)
  • Connectivity for a remote system with imported signals (hdmi, power, usb, developer lines)
  • Ease of development of code, applications, and solutions!

As VR and AR (MR) combine, the turris will become a necessity as the hands will be required to juggle more axis of input than they can tactically handle, and the lower extremities will be necessary to fully contemplate these control axis.   The turris will be there to help with no less than 3 additional axis of control!

Praevidi Turris:

The future of task seating

Things are changing quickly in the office and home.   As this fun image below portrays, the tasks for office and home office task seating are changing quickly.    We believe that the turris will be the front row seat for the VR Revolution.    The turris is simply seating evolved for the future, not only what the future needs now but also in the near future.   This image documents the changes to the workspace BEFORE the Virtual Reality Revolution!   Imagine how quickly it will evolve moving forward.   The turris is revolutionary seating for the VR revolution.


The chair was great! Movement was excellent. Definitely easy to use!

Jonathan Amison Wed, 28 Oct 2015

I loved it, it is something that where you are so used to having a physical remote or mouse -- VR without that was really cool!

Kayleigh Harrison Wed, 28 Oct 2015

It was impressive! The most impressive is how you can rotate without tangle... and that's a huge problem with tethered headsets! it definitely solves a lot of the problems that are coming into existence in VR.

Joe of DAGD Tue, 10 Mar 2015

It was really, REALLY good! It was really comfortable, and I could move around effortlessly -- unlike the treadmills. This should really be on the market, I think I would get this!

Kenny of DAGD Wed, 28 Oct 2015

I loved it! It was a lot of fun. Once I got into it, it was very intuitive! I'm not used to having my head on a different axis than my body -- in games -- but it was awesome to finally be able to move like that!

Michael William Sepanik Wed, 28 Oct 2015

It was pretty awesome! Really intuitive to very easy to pick up!

Blake Moition Wed, 28 Oct 2015

I wasn't sure on it, at first, how well it would control modern Battlefield-type games -- but having sat in it, I really like it! I want one!

Brandon Young Tue, 10 Mar 2015